MGLShapeCollection
@interface MGLShapeCollection : MGLShape
An MGLShapeCollection object represents a shape consisting of zero or more
distinct but related shapes that are instances of MGLShape. The constituent
shapes can be a mixture of different kinds of shapes.
MGLShapeCollection is most commonly used to add multiple shapes to a single
MGLShapeSource. Configure the appearance of an MGLShapeSource’s or
MGLVectorTileSource’s shape collection collectively using an
MGLSymbolStyleLayer object, or use multiple instances of
MGLCircleStyleLayer, MGLFillStyleLayer, and MGLLineStyleLayer to
configure the appearance of each kind of shape inside the collection.
You cannot add an MGLShapeCollection object directly to a map view as an
annotation. However, you can create individual MGLPointAnnotation,
MGLPolyline, and MGLPolygon objects from the shapes array and add those
annotation objects to the map view using the -[MGLMapView addAnnotations:]
method.
To represent a collection of point, polyline, or polygon shapes, it may be more
convenient to use an MGLPointCollection, MGLMultiPolyline, or
MGLMultiPolygon object, respectively. To access a shape collection’s
attributes, use the corresponding MGLFeature object.
A shape collection is known as a GeometryCollection geometry in GeoJSON.
-
Creates and returns a shape collection consisting of the given shapes.
Declaration
Objective-C
+ (nonnull instancetype)shapeCollectionWithShapes: (nonnull NSArray<MGLShape *> *)shapes;Swift
convenience init(shapes: [MGLShape])Parameters
shapesThe array of shapes defining the shape collection. The data in this array is copied to the new object.
Return Value
A new shape collection object.
Install in Dash
MGLShapeCollection Class Reference