The Mapbox Maps SDK for macOS supports custom
Info.plist keys in your application in order to configure various settings.
Mapbox-hosted vector tiles and styles require an API access token, which you can obtain from the Mapbox account page. Access tokens associate requests to Mapbox’s vector tile and style APIs with your Mapbox account. They also deter other developers from using your styles without your permission.
Use this key if you need to customize the API base URL used throughout the SDK. If unset, the default Mapbox API is used.
The default value is
The name of the font family to use for client-side text rendering of CJK ideographs. Set this to the name of a font family which will be available at run time, e.g.
PingFang TC (iOS 9+),
Heiti TC (iOS 8+), another appropriate built-in font, or a font provided by your application. Note that if a non-existent font is specified, iOS will fall back to using Helvetica which is likely not to include support for the glyphs needed to render maps in your application.
If this key is set to YES (
true), collision detection is performed only between symbol style layers based on the same source, as in versions 0.1–0.7 of the Mapbox Maps SDK for iOS. In other words, symbols in an
MGLSymbolStyleLayer based on one source (for example, an
MGLShapeSource) may overlap with symbols in another layer that is based on a different source (such as the Mapbox Streets source). This is the case regardless of the
Beginning in version 0.7, the SDK also performs collision detection between style layers based on different sources by default. For the default behavior, omit the
MGLCollisionBehaviorPre4_0 key or set it to NO (
false). This property is so named because version 0.7 of the Mapbox Maps SDK for macOS corresponds to version 4.0 of the Mapbox Maps SDK for iOS.