Mapbox Maps SDK for macOS
Put interactive, scalable world maps into your native Cocoa application with the open-source Mapbox Maps SDK for macOS.
- Mapbox-curated map styles and OpenStreetMap-based vector tiles make it easy to get started.
- Customize every aspect of the map’s appearance in code or visually using Mapbox Studio.
- High-performance OpenGL rendering and multitouch gestures keep your users happy.
- A well-designed, fully documented API helps you stay productive.
- Develop across multiple platforms, including iOS, using the same styles and similar APIs.
The Mapbox Maps SDK for macOS is compatible with macOS 10.11.0 and above for Cocoa applications developed in Objective-C, Swift, Interface Builder, or AppleScript. For hybrid applications, consider Mapbox GL JS.
Installation
There are three ways to install the Mapbox Maps SDK for macOS:
Manually
Download the latest Mapbox Maps SDK for macOS release from GitHub – look for a release that begins with “macos-”.
Open the project editor, select your application target, then go to the General tab. Drag Mapbox.framework into the “Embedded Binaries” section. (Don’t drag it into the “Linked Frameworks and Libraries” section; Xcode will add it there automatically.) In the sheet that appears, make sure “Copy items if needed” is checked, then click Finish.
Via Carthage
The Mapbox Maps SDK for macOS is a binary-only dependency, so you’ll need Carthage 0.19 or above. In your Cartfile, specify this dependency (plus an optional version requirement):
binary "https://mapbox.github.io/mapbox-gl-native/macos/Mapbox-macOS-SDK.json"
After running carthage update
, you’ll find Mapbox.framework in the Carthage/Build/ folder. Follow these instructions to integrate it into your project.
Via CocoaPods
Create a Podfile with the following specification:
platform :osx, '10.11'
target 'TargetNameForYourApp' do
pod 'Mapbox-macOS-SDK', '~> x.y'
end
where x.y is the current version. In Terminal, run pod install
.
Usage
Mapbox vector tiles require a Mapbox account and API access token. In the project editor, select the application target, then go to the Info tab. Under the “Custom macOS Application Target Properties” section, set MGLMapboxAccessToken
to your access token. You can obtain an access token from the Mapbox account page.
Then, in a storyboard or XIB:
- Add a view to your view controller or window. (Drag Custom View from the Object library to the View Controller scene on the Interface Builder canvas. In a XIB, drag it instead to the window on the canvas.)
- In the Identity inspector, set the view’s custom class to
MGLMapView
. - MGLMapView needs to be layer-backed:
- You can make the window layer-backed by selecting the window and checking Full Size Content View in the Attributes inspector. This allows the map view to underlap the title bar and toolbar.
- Alternatively, if you don’t want the entire window to be layer-backed, you can make just the map view layer-backed by selecting it and checking its entry under the View Effects inspector’s Core Animation Layer section.
- Add a map feedback item to your Help menu. (Drag Menu Item from the Object library into Main Menu ‣ Help ‣ Menu.) Title it “Improve This Map” or similar, and connect it to the
giveFeedback:
action of First Responder.
If you need to manipulate the map view programmatically:
- Switch to the Assistant Editor.
- Import the
Mapbox
module. - Connect the map view to a new outlet in your view controller class. (Control-drag from the map view in Interface Builder to a valid location in your view controller implementation.) The resulting outlet declaration should look something like this:
// ViewController.m
@import Mapbox;
@interface ViewController : NSViewController
@property (strong) IBOutlet MGLMapView *mapView;
@end
// ViewController.swift
import Mapbox
class ViewController: NSViewController {
@IBOutlet var mapView: MGLMapView!
}
-- AppDelegate.applescript
script AppDelegate
property parent : class "NSObject"
property theMapView : missing value
end script
Full API documentation is included in this package, within the documentation
folder, and online. The Mapbox Maps SDK for iOS has API documentation and online examples that apply to the Mapbox Maps SDK for macOS with few differences, mostly around unimplemented features like user location tracking.
Mapbox does not officially support the macOS SDK to the same extent as the iOS SDK; however, bug reports and pull requests are certainly welcome.
Changes in version 0.14.0
Styles and rendering
- Client-side text rendering of CJK ideographs is now enabled by default. (#13988)
- Added an
MGLStyle.performsPlacementTransitions
property to control how long it takes for colliding labels to fade out. (#13565) - Added the
-[MGLShapeSource leavesOfCluster:offset:limit:]
,-[MGLShapeSource childrenOfCluster:]
,-[MGLShapeSource zoomLevelForExpandingCluster:]
methods for inspecting a cluster in anMGLShapeSource
s created with theMGLShapeSourceOptionClustered
option. Feature querying now returns clusters represented byMGLPointFeatureCluster
objects (that conform to theMGLCluster
protocol). (#12952 - Fixed a crash when casting large numbers in
NSExpression
. (#13580) - Fixed an issue that caused
MGL_FUNCTION
to ignore multiple formatting parameters when passed aformat
function as parameter. (#14064) - Added
mgl_attributed:
expression operator, which concatenatesMGLAttributedExpression
objects for specifying rich text in theMGLSymbolStyleLayer.text
property. (#14094) - Fixed an issue that caused conditional expressions to crash when passed nested conditional expressions as parameters. (#14181)
- Fixed a possible crash with certain expressions containing arguments that evaluate to a dictionary containing
NSArray
orNSNumber
values. (#14352) - Fixed a bug where non-opaque
NSColor
values were ignored when assigned to a style layer color property. (#14406) - Fixed a bug where some layers weren’t rendering correctly after panning. (#14527)
- Changed placement order of
MGLSymbolStyleLayer
to match the viewport-y order whenMGLSymbolStyleLayer.symbolZOrder
is set toMGLSymbolZOrderViewportY
, allowing icons to overlap but not text. (#14486)
Other changes
- Added Czech and Galician localizations. (#13782, #14095)
- Added
MGLNetworkConfiguration
class to customize the SDK’sNSURLSessionConfiguration
object. (#13886) - Fixed a bug with
MGLMapView.visibleAnnotations
that resulted in incorrect results and performance degradation. (#13745) - Fixed a bug where selecting partially on-screen annotations (without a callout) would move the map. (#13727)
- Fixed a bug that caused offline packs created prior to v0.7.0 (introduced in #11055) to be marked as
MGLOfflinePackStateInactive
. (#14188)