MGLOfflinePackProgress
struct MGLOfflinePackProgress {}
A structure containing information about an offline pack’s current download progress.
-
The number of resources, including tiles, that have been completely downloaded and are ready to use offline.
Declaration
Objective-C
uint64_t countOfResourcesCompleted
Swift
var countOfResourcesCompleted: UInt64
-
The cumulative size of the downloaded resources on disk, including tiles, measured in bytes.
Declaration
Objective-C
uint64_t countOfBytesCompleted
Swift
var countOfBytesCompleted: UInt64
-
The number of tiles that have been completely downloaded and are ready to use offline.
Declaration
Objective-C
uint64_t countOfTilesCompleted
Swift
var countOfTilesCompleted: UInt64
-
The cumulative size of the downloaded tiles on disk, measured in bytes.
Declaration
Objective-C
uint64_t countOfTileBytesCompleted
Swift
var countOfTileBytesCompleted: UInt64
-
The minimum number of resources that must be downloaded in order to view the pack’s full region without any omissions.
At the beginning of a download, this count is a lower bound; the number of expected resources may increase as the download progresses.
Declaration
Objective-C
uint64_t countOfResourcesExpected
Swift
var countOfResourcesExpected: UInt64
-
The maximum number of resources that must be downloaded in order to view the pack’s full region without any omissions.
At the beginning of a download, when the exact number of required resources is unknown, this field is set to
UINT64_MAX
. Thus this count is always an upper bound.Declaration
Objective-C
uint64_t maximumResourcesExpected
Swift
var maximumResourcesExpected: UInt64