MGLTileSource
@interface MGLTileSource : MGLSource
MGLTileSource
is a map content source that supplies map tiles to be shown on
the map. The location of and metadata about the tiles are defined either by an
option dictionary or by an external file that conforms to the
TileJSON specification.
A tile source is added to an MGLStyle
object along with one or more
MGLRasterStyleLayer
or MGLVectorStyleLayer
objects. Use a style layer to
control the appearance of content supplied by the tile source.
A tile source is also known as a tile set. To learn about the structure of a Mapbox-hosted tile set, view it in Mapbox Studio’s Tilesets editor.
Create instances of MGLRasterSource
and MGLVectorSource
in order to use
MGLTileSource
‘s properties and methods. Do not create instances of MGLTileSource
directly, and do not create your own subclasses of this class.
-
The URL to the TileJSON configuration file that specifies the contents of the source.
If the receiver was initialized using
-initWithIdentifier:tileURLTemplates:options
, this property is set tonil
.Declaration
Objective-C
@property (readonly, copy, nonatomic, nullable) NSURL *configurationURL;
Swift
var configurationURL: URL? { get }
-
An array of
MGLAttributionInfo
objects that define the attribution statements to be displayed when the map is shown to the user.By default, this array is empty. If the source is initialized with a configuration URL, this array is also empty until the configuration JSON file is loaded.
Declaration
Objective-C
@property (readonly, copy, nonatomic) NSArray<MGLAttributionInfo *> *_Nonnull attributionInfos;
Swift
var attributionInfos: [MGLAttributionInfo] { get }