-
Whether extruded geometries are lit relative to the map or viewport.
The default value of this property is an
MGLStyleValue
object containing anNSValue
object containingMGLLightAnchorViewport
.You can set this property to an instance of:
MGLConstantStyleValue
MGLCameraStyleFunction
with an interpolation mode ofMGLInterpolationModeInterval
This property corresponds to the
anchor
light property in the Mapbox Style Specification.Declaration
Objective-C
@property (assign, readwrite, nonatomic) MGLStyleValue<NSValue *> *_Nonnull anchor;
Swift
var anchor: MGLStyleValue
-
Position of the
MGLLight
source relative to lit (extruded) geometries, in aMGLSphericalPosition
struct [radial coordinate, azimuthal angle, polar angle] where radial indicates the distance from the center of the base of an object to its light, azimuthal indicates the position of the light relative to 0° (0° whenMGLLight.anchor
is set toMGLLightAnchorViewport
corresponds to the top of the viewport, or 0° whenMGLLight.anchor
is set toMGLLightAnchorMap
corresponds to due north, and degrees proceed clockwise), and polar indicates the height of the light (from 0°, directly above, to 180°, directly below).The default value of this property is an
MGLStyleValue
object containing anMGLSphericalPosition
struct set to 1.15 radial, 210 azimuthal and 30 polar.You can set this property to an instance of:
MGLConstantStyleValue
MGLCameraStyleFunction
with an interpolation mode of:MGLInterpolationModeExponential
MGLInterpolationModeInterval
This property corresponds to the
position
light property in the Mapbox Style Specification.Declaration
Objective-C
@property (assign, readwrite, nonatomic) MGLStyleValue<NSValue *> *_Nonnull position;
Swift
var position: MGLStyleValue
-
The transition affecting any changes to this layer’s
position
property.This property corresponds to the
position-transition
property in the style JSON file format.Declaration
Objective-C
@property (assign, readwrite, nonatomic) MGLTransition positionTransition;
Swift
var positionTransition: MGLTransition { get set }
-
Color tint for lighting extruded geometries.
The default value of this property is an
MGLStyleValue
object containingNSColor.whiteColor
.You can set this property to an instance of:
MGLConstantStyleValue
MGLCameraStyleFunction
with an interpolation mode of:MGLInterpolationModeExponential
MGLInterpolationModeInterval
This property corresponds to the
color
light property in the Mapbox Style Specification.Declaration
Objective-C
@property (assign, readwrite, nonatomic) MGLStyleValue<NSColor *> *_Nonnull color;
Swift
var color: MGLStyleValue
-
The transition affecting any changes to this layer’s
color
property.This property corresponds to the
color-transition
property in the style JSON file format.Declaration
Objective-C
@property (assign, readwrite, nonatomic) MGLTransition colorTransition;
Swift
var colorTransition: MGLTransition { get set }
-
Intensity of lighting (on a scale from 0 to 1). Higher numbers will present as more extreme contrast.
The default value of this property is an
MGLStyleValue
object containing anNSNumber
object containing the float0.5
.You can set this property to an instance of:
MGLConstantStyleValue
MGLCameraStyleFunction
with an interpolation mode of:MGLInterpolationModeExponential
MGLInterpolationModeInterval
This property corresponds to the
intensity
light property in the Mapbox Style Specification.Declaration
Objective-C
@property (assign, readwrite, nonatomic) MGLStyleValue<NSNumber *> *_Nonnull intensity;
Swift
var intensity: MGLStyleValue
-
The transition affecting any changes to this layer’s
intensity
property.This property corresponds to the
intensity-transition
property in the style JSON file format.Declaration
Objective-C
@property (assign, readwrite, nonatomic) MGLTransition intensityTransition;
Swift
var intensityTransition: MGLTransition { get set }