MGLMapDebugMaskOptions
enum MGLMapDebugMaskOptions {}
Options for enabling debugging features in an MGLMapView
instance.
-
Edges of tile boundaries are shown as thick, red lines to help diagnose tile clipping issues.
Declaration
Objective-C
MGLMapDebugTileBoundariesMask = 1 << 1
Swift
static var tileBoundariesMask: MGLMapDebugMaskOptions { get }
-
Each tile shows its tile coordinate (x/y/z) in the upper-left corner.
Declaration
Objective-C
MGLMapDebugTileInfoMask = 1 << 2
Swift
static var tileInfoMask: MGLMapDebugMaskOptions { get }
-
Each tile shows a timestamp indicating when it was loaded.
Declaration
Objective-C
MGLMapDebugTimestampsMask = 1 << 3
Swift
static var timestampsMask: MGLMapDebugMaskOptions { get }
-
Edges of glyphs and symbols are shown as faint, green lines to help diagnose collision and label placement issues.
Declaration
Objective-C
MGLMapDebugCollisionBoxesMask = 1 << 4
Swift
static var collisionBoxesMask: MGLMapDebugMaskOptions { get }
-
Each drawing operation is replaced by a translucent fill. Overlapping drawing operations appear more prominent to help diagnose overdrawing. - note: This option does nothing in Release builds of the SDK.
Declaration
Objective-C
MGLMapDebugOverdrawVisualizationMask = 1 << 5
Swift
static var overdrawVisualizationMask: MGLMapDebugMaskOptions { get }
-
The stencil buffer is shown instead of the color buffer. - note: This option does nothing in Release builds of the SDK.
Declaration
Objective-C
MGLMapDebugStencilBufferMask = 1 << 6
Swift
static var stencilBufferMask: MGLMapDebugMaskOptions { get }
-
The depth buffer is shown instead of the color buffer. - note: This option does nothing in Release builds of the SDK.
Declaration
Objective-C
MGLMapDebugDepthBufferMask = 1 << 7
Swift
static var depthBufferMask: MGLMapDebugMaskOptions { get }