MGLHeatmapStyleLayer
@interface MGLHeatmapStyleLayer : MGLVectorStyleLayer
An MGLHeatmapStyleLayer
is a style layer that renders a heatmap.
A heatmap visualizes the spatial distribution of a large, dense set of point
data, using color to avoid cluttering the map with individual points at low
zoom levels. The points are weighted by an attribute you specify. Use a heatmap
style layer in conjunction with point or point collection features. These
features can come from vector tiles loaded by an MGLVectorTileSource
object,
or they can be MGLPointAnnotation
, MGLPointFeature
, MGLPointCollection
,
or MGLPointCollectionFeature
instances in an MGLShapeSource
or
MGLComputedShapeSource
object.
Consider accompanying a heatmap style layer with an MGLCircleStyleLayer
or
MGLSymbolStyleLayer
at high zoom levels. If you are unsure whether the point
data in an MGLShapeSource
is dense enough to warrant a heatmap, you can
alternatively cluster the source using the MGLShapeSourceOptionClustered
option and render the data using an MGLCircleStyleLayer
or
MGLSymbolStyleLayer
.
You can access an existing heatmap style layer using the
-[MGLStyle layerWithIdentifier:]
method if you know its identifier;
otherwise, find it using the MGLStyle.layers
property. You can also create a
new heatmap style layer and add it to the style using a method such as
-[MGLStyle addLayer:]
.
Related examples
See the Create a heatmap layer example to learn how to add this style layer to your map.
Example
let layer = MGLHeatmapStyleLayer(identifier: "earthquake-heat", source: earthquakes)
layer.heatmapWeight = NSExpression(format: "mgl_interpolate:withCurveType:parameters:stops:(magnitude, 'linear', nil, %@)",
[0: 0,
6: 1])
layer.heatmapIntensity = NSExpression(format: "mgl_interpolate:withCurveType:parameters:stops:($zoomLevel, 'linear', nil, %@)",
[0: 1,
9: 3])
mapView.style?.addLayer(layer)
-
Returns a heatmap style layer initialized with an identifier and source.
After initializing and configuring the style layer, add it to a map view’s style using the
-[MGLStyle addLayer:]
or-[MGLStyle insertLayer:belowLayer:]
method.Declaration
Objective-C
- (nonnull instancetype)initWithIdentifier:(nonnull NSString *)identifier source:(nonnull MGLSource *)source;
Swift
init(identifier: String, source: MGLSource)
Parameters
identifier
A string that uniquely identifies the source in the style to which it is added.
source
The source from which to obtain the data to style. If the source has not yet been added to the current style, the behavior is undefined.
Return Value
An initialized foreground style layer.
-
The color of each screen point based on its density value in a heatmap. This property is normally set to an interpolation or step expression with the
$heatmapDensity
value as its input.The default value of this property is an expression that evaluates to a rainbow color scale from blue to red. Set this property to
nil
to reset it to the default value.You can set this property to an expression containing any of the following:
- Constant
NSColor
values - Predefined functions, including mathematical and string operators
- Conditional expressions
- Variable assignments and references to assigned variables
- Interpolation and step functions applied to the
$heatmapDensity
variable
This property does not support applying interpolation or step functions to feature attributes.
Declaration
Objective-C
@property (nonatomic, assign, unsafe_unretained, readwrite, null_resettable) NSExpression *heatmapColor;
Swift
var heatmapColor: NSExpression! { get set }
- Constant
-
Similar to
heatmapWeight
but controls the intensity of the heatmap globally. Primarily used for adjusting the heatmap based on zoom level.The default value of this property is an expression that evaluates to the float
1
. Set this property tonil
to reset it to the default value.You can set this property to an expression containing any of the following:
- Constant numeric values no less than 0
- Predefined functions, including mathematical and string operators
- Conditional expressions
- Variable assignments and references to assigned variables
- Interpolation and step functions applied to the
$zoomLevel
variable
This property does not support applying interpolation or step functions to feature attributes.
Declaration
Objective-C
@property (nonatomic, assign, unsafe_unretained, readwrite, null_resettable) NSExpression *heatmapIntensity;
Swift
var heatmapIntensity: NSExpression! { get set }
-
The transition affecting any changes to this layer’s
heatmapIntensity
property.This property corresponds to the
heatmap-intensity-transition
property in the style JSON file format.Declaration
Objective-C
@property (nonatomic, assign, unsafe_unretained, readwrite) MGLTransition heatmapIntensityTransition;
Swift
var heatmapIntensityTransition: MGLTransition { get set }
-
The global opacity at which the heatmap layer will be drawn.
The default value of this property is an expression that evaluates to the float
1
. Set this property tonil
to reset it to the default value.You can set this property to an expression containing any of the following:
- Constant numeric values between 0 and 1 inclusive
- Predefined functions, including mathematical and string operators
- Conditional expressions
- Variable assignments and references to assigned variables
- Interpolation and step functions applied to the
$zoomLevel
variable
This property does not support applying interpolation or step functions to feature attributes.
Declaration
Objective-C
@property (nonatomic, assign, unsafe_unretained, readwrite, null_resettable) NSExpression *heatmapOpacity;
Swift
var heatmapOpacity: NSExpression! { get set }
-
The transition affecting any changes to this layer’s
heatmapOpacity
property.This property corresponds to the
heatmap-opacity-transition
property in the style JSON file format.Declaration
Objective-C
@property (nonatomic, assign, unsafe_unretained, readwrite) MGLTransition heatmapOpacityTransition;
Swift
var heatmapOpacityTransition: MGLTransition { get set }
-
Radius of influence of one heatmap point in points. Increasing the value makes the heatmap smoother, but less detailed.
This property is measured in points.
The default value of this property is an expression that evaluates to the float
30
. Set this property tonil
to reset it to the default value.You can set this property to an expression containing any of the following:
- Constant numeric values no less than 1
- Predefined functions, including mathematical and string operators
- Conditional expressions
- Variable assignments and references to assigned variables
- Interpolation and step functions applied to the
$zoomLevel
variable and/or feature attributes
Declaration
Objective-C
@property (nonatomic, assign, unsafe_unretained, readwrite, null_resettable) NSExpression *heatmapRadius;
Swift
var heatmapRadius: NSExpression! { get set }
-
The transition affecting any changes to this layer’s
heatmapRadius
property.This property corresponds to the
heatmap-radius-transition
property in the style JSON file format.Declaration
Objective-C
@property (nonatomic, assign, unsafe_unretained, readwrite) MGLTransition heatmapRadiusTransition;
Swift
var heatmapRadiusTransition: MGLTransition { get set }
-
A measure of how much an individual point contributes to the heatmap. A value of 10 would be equivalent to having 10 points of weight 1 in the same spot. Especially useful when combined with clustering.
The default value of this property is an expression that evaluates to the float
1
. Set this property tonil
to reset it to the default value.You can set this property to an expression containing any of the following:
- Constant numeric values no less than 0
- Predefined functions, including mathematical and string operators
- Conditional expressions
- Variable assignments and references to assigned variables
- Interpolation and step functions applied to the
$zoomLevel
variable and/or feature attributes
Declaration
Objective-C
@property (nonatomic, assign, unsafe_unretained, readwrite, null_resettable) NSExpression *heatmapWeight;
Swift
var heatmapWeight: NSExpression! { get set }