MGLOfflinePackProgress
struct MGLOfflinePackProgress {}
A structure containing information about an offline pack’s current download progress.
-
The number of resources, including tiles, that have been completely downloaded and are ready to use offline.
Declaration
Objective-C
uint64_t countOfResourcesCompletedSwift
var countOfResourcesCompleted: UInt64 -
The cumulative size of the downloaded resources on disk, including tiles, measured in bytes.
Declaration
Objective-C
uint64_t countOfBytesCompletedSwift
var countOfBytesCompleted: UInt64 -
The number of tiles that have been completely downloaded and are ready to use offline.
Declaration
Objective-C
uint64_t countOfTilesCompletedSwift
var countOfTilesCompleted: UInt64 -
The cumulative size of the downloaded tiles on disk, measured in bytes.
Declaration
Objective-C
uint64_t countOfTileBytesCompletedSwift
var countOfTileBytesCompleted: UInt64 -
The minimum number of resources that must be downloaded in order to view the pack’s full region without any omissions.
At the beginning of a download, this count is a lower bound; the number of expected resources may increase as the download progresses.
Declaration
Objective-C
uint64_t countOfResourcesExpectedSwift
var countOfResourcesExpected: UInt64 -
The maximum number of resources that must be downloaded in order to view the pack’s full region without any omissions.
At the beginning of a download, when the exact number of required resources is unknown, this field is set to
UINT64_MAX. Thus this count is always an upper bound.Declaration
Objective-C
uint64_t maximumResourcesExpectedSwift
var maximumResourcesExpected: UInt64
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MGLOfflinePackProgress Struct Reference